I grew up mostly in Southern California. We lived on the edge of town, which meant spending a lot of time in the hills and creeks with friends. Wilderness served as a sort of blank slate for inventing projects (divert a stream) and games (rock stacking) and architectures (tree forts). We lived in a subdivision where you had to drive to get anywhere and neighbors rarely came outside, (which I could likewise be accused of as I discovered computers much too young).
At UCSD, after deciding to dedicate myself to computer music/art. Despite my extensive background in computer science and modern music technology, Max/MSP opened worlds of possibilities with shocking ease. Max allowed endless flexibility to create precisely the live performance and composition environments I imagined, where commercial hardware had failed in various ways.